Think of this as electricity, and the white lines are powering nodes along its path. These white lines control the flow and tell the compiler which nodes to trigger next. In the image below, you’ll see that we have a number of different nodes, connected by white lines. ![]() Nodes can have an input, output, or both for the flow to pass through. ![]() It’s the same with blueprints, although we can guide the progression of flow. In programming, the code is read from the top down, computing everything along the way. One import concept of blueprints is flow control. You give a node some input values, it will calculate what it needs then return some outputs for you to use. whenever you press the space bar), actions (i.e. In Unreal, blueprints use nodes connected to each other. ![]() Visual scripting is where you can create logic for your game (just like programming) but in a visual form.
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